FS:Верфь: различия между версиями

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<noinclude>[[Категория:Frontier]]</noinclude>
<noinclude>[[Категория:Frontier]]</noinclude>


= '''<big>Shipyard</big>''' =
= '''<big>Верфь</big>''' =
Shortly after you board the Frontier Prime, The Shipyard Computers are where most adventures will start. There are multiple different kinds of shipyards, outlined below, they all share some base functionality and the ability to purchase a different array of ships.
Вскоре после того, как вы подниметесь на борт Frontier Prime, большинство приключений начнется с компьютеров верфи. Существует множество различных типов верфей, описанных ниже, все они имеют некоторую базовую функциональность и возможность приобретать различный набор кораблей.


== '''ID Card & PDA''' ==
== '''ID карта и КПК''' ==
All Shipyards will require a player to insert their ID card from their [[PDA]] into the machine. The console imprints a Ship Deed onto the ID card, holding information such as the name and serial number (entity uid) and callsign of the ship itself. <u>'''Do not lose this ID card!'''</u> You will need to insert your ID card to sell your ship later on in the shift, in the event you end your round early or are looking to upgrade.  Some Captains will even stash their ID card in a safe, secure location, in the event of catastrophic failure or total crew death.
Все верфи потребуют, чтобы игрок вставил свою идентификационную карту со своего [[КПК]] в машину. Консоль печатает на идентификационной карте документ о судне, содержащий такую информацию, как название и серийный номер (uid объекта) и позывной самого корабля. <u>"'Не теряйте это удостоверение личности!"'</u> Вам нужно будет вставить свое удостоверение личности, чтобы продать свой корабль позже в течение смены, в случае, если вы закончите свой раунд раньше или захотите перейти на новый уровень. Некоторые капитаны даже прячут свое удостоверение личности в надежном месте на случай катастрофической поломки или полной гибели экипажа.


== '''Bank Account & Purchasing''' ==
== '''Bank Account & Purchasing''' ==

Версия от 11:37, 28 марта 2024


Верфь

Вскоре после того, как вы подниметесь на борт Frontier Prime, большинство приключений начнется с компьютеров верфи. Существует множество различных типов верфей, описанных ниже, все они имеют некоторую базовую функциональность и возможность приобретать различный набор кораблей.

ID карта и КПК

Все верфи потребуют, чтобы игрок вставил свою идентификационную карту со своего КПК в машину. Консоль печатает на идентификационной карте документ о судне, содержащий такую информацию, как название и серийный номер (uid объекта) и позывной самого корабля. "'Не теряйте это удостоверение личности!"' Вам нужно будет вставить свое удостоверение личности, чтобы продать свой корабль позже в течение смены, в случае, если вы закончите свой раунд раньше или захотите перейти на новый уровень. Некоторые капитаны даже прячут свое удостоверение личности в надежном месте на случай катастрофической поломки или полной гибели экипажа.

Bank Account & Purchasing

All Shipyards will interface directly with a player's NT Galactic Bank account. Funds are automatically withdrawn to pay for ships. Selling a ship back to the shipyard will also automatically deposit the funds into your bank account. When selling your ship, the Shipyard will appraise the value of your entire ship, including anything added or removed in the course of your adventures. That means getting your money quickly can be a breeze at the end of the shift, but often you can earn much more for the same items if sold to a Cargo Depot or similar.

To clarify on selling ship. Buy price is base appraisal of the ship +15-25% depending on ship maker. While Sell price is calculated on all grid contents the same as the Cargo Depot but at 100% value.

For Expedition ships standard buy price is ~30% on top of base appraisal.

Callsigns & Locating your Ship

Each ship has a name along with their Company Callsign and Unique ID number; All ships fitted with an IFF & (BLANK) are shown on Mass Scanners. Each ship is typically displayed on a Mass Scanner in the order of; Company Callsign, Ship Name, Unique ID number. Recent changes to the displays on Mass Scanners have dropped the Company Callsign from the Radar visibility, but each ship still retains it in their designations.

These are listed as for example if you buy a NT KESTREL, on mass scanner it will show was KESTREL-###, where ### is the number given when you purchase the ship.

As of recently, you can rename your ships for the duration of your shift. This can be done by going to the local Station Representative Office at Frontier Station and requesting they change your ship's designation to almost whatever you desire.

Company Callsigns

Company Callsigns;
Callsign Company Ships Founder CEO (IC) Maintainer
NT Nanotrasen 18 SS13 CentCom Checkraze
KC KesCo 6* SungYandy Kessandra Hart SungYandy
SLI Salami Lid Initiative 2 Minty-Moo Nadia MacMeow
ICR 1
KL 1
NC Nanotrasen Civilian 10
NM Nanotrasen Medical 3
NR Nanotrasen Research 3
NSF Nanotrasen Security Force 9
SV Salvage Vessels 3
TC 1
DYS 1
DC DarinCorp 1 DarinCorp ??? Dvir01
UAC 1

with their respective Callsigns: KC is KesCo, NT is Nanotransen and SLI is Salami Lid Initiative, the future possibilities of companies such IRC, MYC..

Civilian Shipyard

This is the starting shipyard, and is available on Frontier Prime to all players. The ships sold from this shipyard are standard issue and typically come suited for at least one profitable task.

  • No Hidden Costs or Fees
  • No Implied Contracts or Stipulations
  • Available to all players at the beginning of the round.

Available Ships

Civilian Shipyard Ships
Name Recommended Crew Size Size Roles Cost Power Type
NC Barge 3-6 Medium Cargo Tech, Bartender, Salvage, Q.M. $42300 Plasma/Solar
NC Mail Truck 1-2 Small Mail Carrier $10150 Plasma
NC Bocadillo 1-2 Small Chef $19780 Plasma
NC Mission 1-2 Small Janitor, Chaplain $19000 Plasma
NC Personal Transport 1-3 Small Passenger $13900 Plasma
NC Prospector 1-3 Small Salvage $23000 Plasma
NC Skipper 1-3 Small Botanist, Chef $29715 Plasma
NM Pulse 1-2 Small Paramedic $20500 Plasma
NR Sparrow 1-4 Small Scientist, Engineer $37000 Plasma
NR Investigator 1-2 Small Salvage, Scientist, Bartender $46000 Plasma
NT Construct 1 Small Passenger $12075 Plasma
NT Honker 1+ Small Clown $22500 Plasma
NC Legman 1+ Small Reporter $11700 Plasma
NC Loader 1-2 Small Cargo Tech $18000 Plasma
NT Liquidator 1+ Small Janitor, Atmos Tech, Chemist $31600 Plasma
NT WaveShot 1+ Small Reporter $37500 Plasma
NC Harbormaster 1+ Small Pilot $29500 Plasma
NC Placebo 1+ Small Psychologist $20000 Plasma
NM Searchlight 1-3 Small Pilot, Paramedic, Engineer $29500 Plasma
KL Bulker 2-4 Medium Chef, Salvage $39750 AME
SLI Bazaar 2-4 Medium Q.M, Cargo Tech, Mercenary, Service Worker $65000 AME
TC Metastable 3-6 Medium Scientist, Chef, Doctor, Chemist, Engineer, Passenger, Cyborg $89000
NM Helix 2-4 Medium Paramedic, C.M.O, Doctor, Chemist $44600 Plasma
NR Condor 2-6 Medium Engineer, Scientist, R.D, CE, Atmos Tech, Cyborg $72890 Plasma/Solar
NR Phoenix 2-4 Medium Salvage, Scientist, R.D, Cyborg $60000 Plasma
NT Esquire 2-4 Medium Lawyer, Prison Guard, Prisoner $38500 Plasma/RTG
NT Kestrel 2-6 Medium Salvage $54000 Plasma
NT Rosebud MK I 2-6 Meduim Salvage, Paramedic, Engineer, Clown, Musician $92115 Solar/Welding Fuel
NT Crescent 6+ Large Bartender, Chef, Doctor, Chemist, Engineer, Atmos Tech, Scientist,

Musician, Q.M, Lawyer, Janitor, R.D, C.M.O, Mercenary

$208020 AME
NT Comet 3-6 Medium Engineer, Passenger $55000 AME
ICR Chisel 2-4 Small Salvage $31340 Plasma
NT Gasbender 3-6 Medium Atmos Tech, C.E, Cyborg, Paramedic, Engineer $90500 AME
NC Pioneer 1 Small Salvage $14650 Plasma
NM Caduceus 4-8 Large Paramedic, C.M.O, Doctor, Chemist, Cyborg, Engineer, Medical Intern $105000 AME
SE Spectre 4-5 Large ScienceDirector, Scientist, Bartender $195000 AME
NM Eagle 3-5 Medium Chemist, Doctor, Paramedic, Pilot, Engineer $57550 Plasma
SSC KnuckleVerse 2-6 Medium Pilot, Junitor, Boxer, Bartender, Doctor $36500 Plasma
NT Stellaris 2-5 Medium Musician, Clown, Mime, Chef, Doctor $45000 Plasma
NR Stratos 2-6 Medium Pilot, Salvage, Bartender, Scientist, Engineer $90000 AME
NC Lantern 2-3 Medium Pilot, Chaplain $34500 Solar/Plasma
NC Kilderkin 2-4 Medium Pilot, Mercenary, Bartender, Botanist $42900 Plasma
NC Hauler 3-6 Medium Cargo Tech, Bartender, Cargo Tech, Q.M. $60000 Uranium
NC Ceres 2-5 Medium Pilot, Chef, Service Worker, Botanist $49500 Plasma
DC McCargo 3-6 Medium Pilot, Chef, Junitor, Botanist, Cargo Tech, Q.M., Cyborg $70000 AME
HS Garden 1-2 Small Botanist, Pilot $24750 Plasma
  • = ship needs image

? = roles need verifying

± = table needs standardizing

(Use the Ship Template page to quickly build new ship pages)

Expedition Shipyard

The expedition shipyard can be found in the Expedition Lounge. All ships found here are capable of Expeditions.

Available Ships

Expedition Shipyard Ships
Name Recommended Crew Size Size Roles Cost Power Type
NT Pathfinder 2-4 Small Salvage $52920 AME
NT Praeda 4-8 Large Salvage, Bartender, Paramedic, Mercenary, Engineer, Q.M, C.E, Cargo Tech $150000 AME
NT Courser-X 3-6 Medium Salvage, Mercenary, Engineer, Paramedic, Bartender $68650 AME
NT Sprinter 3-6 Medium Bartender, Paramedic, Mercenary, Salvage $61500 AME
NT Rosebud MK II 3-6 Medium Salvage, Paramedic, C.E, Doctor, Chemist $138000 AME/Solar/Welding Fuel
NT Anchor 4-8 Large Salvage, Chaplain, Bartender, Chef, Doctor, Atmos Tech, Engineer, Service Worker $135020 AME
NT Dart-X 3-6 Medium Clown, Engineer, Mercenary, Paramedic, Bartender $80500 AME
SLI Gourd 4-8 Large Atmos Tech, Engineer, Scientist, R.D, Chef, Bartender, Salvage, Janitor, Musician $225000 AME
DYS Dove 2-6 Medium Engineer, Salvage, Cyborg $75000 AME
DYS Dragonfly 2-5 Medium Cargo Tech, Salvage, Chemist, Engineer, Service Worker $85000 AME

Scrapyard Shipyard

The scrapyard shipyard can be found in the Maintenance Tunnel by the Brig. All ships found here either require repair or can best be described as 'technically spaceworthy hunks of scrap'.

Available Ships

Scrapyard Shipyard Ships
Name Recommended Crew Size Size Roles Cost Power Type
NT Bison 4-8 Large Salvage, Paramedic, Engineer, Atmos Tech, Chef $166138 Plasma
SV Nugget 1-2 Small $15950 Plasma
SV Orange 1-2 Small $16000 Uranium
SV Tide 1-2 Small Passenger $9700 Plasma
UAC Canister 1-2 Small $8000 Plasma
NSV Disciple 1+ Small $11300 Plasma
SV Point 1-3 Small $16100 Plasma
USS Mayflower 2-4 Medium Mercenary, Doctor $50000 AME

Security Shipyard

This is the starting Security forces shipyard, and is where the NFSD will purchase their ships. The ships in here are typically specially designed for a certain style of security play. Purchasing a security ship binds you to uphold space law and the server rules.

  • No hidden costs or fees
  • Incredibly cheap to run (cost is near market value)
  • Binds you to service in the NFSD, must uphold Space Law
  • Available only to security forces

Available Ships

Security Shipyard Ships
Name Recommended Crew Size Size Roles Cost Power Type IFF Console
NSF Interceptor 1-2 Small Detective, Security Officer $21350 Plasma Yes
NSF Cleric 1 Small Brig Medic $10800 APU No
NSF Rogue 1-2 Small Security Officer $8200 APU No
NSF Fighter 1 Small Security Officer, Prison Guard $9000 APU Yes
NSF Hospitaller 1-3 Small Brig Medic $23220 APU No
NSF Templar 1-3 Small Security Officer $21220 APU No
NSF Inquisitor 1-3 Small Security Officer, Warden, Detective $29000 Plasma No
NSF Prowler 3-6 Medium Security Officer, Warden $49220 AME Yes
NSF Whiskey 2-4 Medium Brig Medic $55000 Plasma No
NSF Marauder 4-8 Large Security Officer, Brig Medic, Warden, Chef $111550 AME No
NSF Empress 4-8 Large Prison Guard, Deputy, Bailiff, Brig Medic, Chef $170200 AME No
NSF Wasp Large Security Officer, Warden, Prison Guard, Brigemdic $145700 AME No

Black Market Shipyard

These shipyard consoles will be rare and often hard to find. They also will charge a fairly steep fee to sell a ship to one of these hidden shipyards. Many of these ships are uniquely designed and outfitted to assist in not-as-legal activities. Owning one of these vessels could make you liable to search, asset seizure, and likely continued harassment from Security.

  • Up to 30% or more tax to sell ships here
  • Hidden away from security forces
  • Exclusive Ship options
  • Can be considered contraband
  • Often loaded with antag goodies

Available Ships

Black Market Shipyard Ships
Name Recommended Crew Size Size Roles Cost Power Type Expedition Capable IFF Console
Schooner 2-4 Medium None $39120 Uranium No Yes
Hunter 1-4 Small None $46000 Plasma No Yes
Menace 1-2 Small Pilot, Mercenary $76000 AME No Yes
Infiltrator 2-5 Medium None $64000 AME Yes Yes